Monthly Archives - January 2018

Reviewing 2017

A customer from 2+ years ago reached out to me recently and inquired about his past purchase. He asked, “Is the license still good or does he need to purchase again?” I was happy to reply that his license is still valid and helped him update his information accordingly. I have never charged for upgrades or “expired a license”. I then attempted to bring him up to speed on what has changed since early 2016, and I got lost in the moment reading last year’s patch notes. I thought this was a good time to summarize Tournamatch in 2017 because the list feels staggering. The major changes include:

  • Eight total updates (more than the previous few years combined).
  • We added support for phpBB 3.2.x and WordPress.
  • Added support for PHP 5.6, 7.0, and 7.1; updated MySQL to support the latest.
  • Redesigned the entire front end to use responsive bootstrap.
  • Added support for restricting/requiring approval for ladders and tournaments.
  • Moved all previous code-configured settings to a page in the admin.
  • Replaced the back end to use a responsive bootstrap admin template.
  • Replaced all date fields with Moment which automatically display dates locally according to a users browser’s settings.
  • Added support for team invites and requests which replaces the old team password option.
  • Added support for disputing and resolving disputed tournament matches.
  • Added support for setting a max entry size in tournaments.
  • Added email notification for matches, challenging, and for confirming match results.
  • Added many new CSS class and id selectors to further tweak the UI.
  • Added support for setting additional Admins to manage your site.
  • Rewrote the entire challenging system to be more intuitive.
  • Added automated unit testing coverage to about 40% of the software.

Alright, so two of those bullets weren’t officially released until January 15th. I just missed my December 31st target for the version 2.12 release because I spent extra time on that last bullet. Adding automated unit testing coverage to Tournamatch is the accomplishment I am most excited about. You won’t see it directly; but, what you will see in new features that happen more frequently and reliability because I can get immediate test feedback. While automated testing is nothing revolutionary in software development, it’s something that will make developing Tournamatch significantly easier moving forward. Non developers can equate it to finally getting raid-tier gear in WoW or metal tools in ARK. Its a game changer for any software product expected to grow indefinitely.

If you purchased Tournamatch a long time ago, don’t hesitate to reach out to me. I appreciate your support back then and your continued interest. This is a project I currently engage for leisure, and happy customers building successful gaming organization websites is my reward. Your interest motivates me, so thank you for a motivated and productive 2017!

Version 2.12 Released

Tournamatch version 2.12 is now available. This is a major update and you should back up your tournamatch directory and all “trn_” tables before performing the upgrade. This release caps off a month of development + another of automated testing coverage. The test coverage is what I’m most excited about because it really makes possible more rapid and reliable changes. I only achieved about 40% coverage, but what’s covered is probably the most important parts. A complete list of every change is below:

  • Replaced team invite and join team with Invitations and Requests. All Invitations are sent via email. All requests are linked to the user requesting membership and most be approved.
  • Added support for setting max entries for a tournament. Note: The signed up count (and restriction) does not account for competitors that are awaiting approval in private events. So special attention is required for fixed bracket size and “requires approval” tournaments because an admin could add more than the max.
  • Added support for requiring approval to join a tournament.
  • Added support for removing unresolved disputed matches.
  • Added support for changing team name.
  • Added support for changing a user’s display name.
  • Added ladder and tournament competitions data to team profile page.
  • Added CSS ids for ladder idle colors: ladder-inactive, ladder-active-last-7, ladder-active-last-14, & ladder-active-last-21
  • Added support for games images with “.jpeg” extension.
  • Updated team owner leaving a team; owner cannot leave team while ranked as owner. Instead he should promote another member to owner and then he may leave team.
  • Fixed a bug allowing inactive ladders to display to public. Those are now correctly hidden.
  • Fixed a bug causing “http://” to prepend to “https://” avatars in edit team profile.
  • Fixed a bug causing the challengee to be lost when issuing a challenge from view ladder standings.
  • Fixed a bug causing a broken link to be sent to challengee recipients.
  • Fixed a performance issue on the edit player and team profile page related to reading the flag directory each time.
  • Minor CSS tweak to ladder sign-ups.
  • Removed realname from displayed. Everything related to individual players now use display_name.
  • Removed the ability for individuals to use different names per competition. Individual competitions will always use his or her display name. This change was necessary to simplify team management, registration, and to add support for changing display names and team names.
  • Removed match history from team profile page. This will be added back in a later update.
  • Removed the ability for an admin to register players and teams for events. This will be added back in a later update.
  • Removed orphan challenges, ladder entries, ladder matches, tournament entries, tournament matches and team members for ladders, tournaments and teams that had been previously deleted.

You can download the latest update using the same link provided on purchase. Feel free to reach out if you no longer have that email. Thank you and Happy Belated 2018!